![]() ![]() Note that NPCs are also affected by these changes, but the difference for them should be minor because much of the benefit comes from reducing the effects of encumbrance, and most NPCs carry very little. Jump height is higher max fall distance increased to compensate Athletics contributes more movement speed per point Base movement speed is increased by a small amount Fatigue now regenerates very slowly while running and swimming it regenerates noticeably faster while carrying less weight, and walking or not moving still cause it to regenerate much faster (note: maximum regen speed is still vanilla) ![]() ![]() Encumbrance now has only a minor effect on running and jumping ![]() A great mod for impatient players or those who like to explore but don't like moving at a snail's pace. This is a simple mod that helps to fix this while not being ridiculous. Then you have to deal with being out of stamina/fatigue when you are suddenly attacked by cliff racers. Getting started can be agonizing, causing you to resort to bunny hopping to squeeze out every little bit of speed. Morrowind is a slow-paced game - it's a fact of life. ![]()
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